Aviation War
Aviation War runs on the shared Crash Limbo mechanic. Enter the server seed, client seed and nonce the game revealed for a past round and the outcome is re-derived here by the same Rust that produced it, compiled to WebAssembly.
Commitment
Does the revealed seed hash to the hash you were shown before the round? This is the cryptographic claim, and it runs in your browser — nothing here depends on trusting our code.
Replayed outcome
Draw trace
Every random number this round consumed, in order, exactly as the mechanic
asked for it. You can reproduce this stream yourself — it is
base = HMAC-SHA256(serverSeed, "clientSeed:nonce"), then
output(i) = SHA-256(base ‖ uint32BE(i)). That is what makes the
replay checkable rather than something you have to take on faith.
| # | Draw | Range | Value |
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